메소드 |
설명 |
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Awake ( ) : void |
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EvaluateNewFinger ( Pointable finger ) : void |
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GetAllowableFingers ( ) : int |
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OnHandFound ( Hand h ) : void |
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OnHandLost ( int lostID ) : void |
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OnHandUpdated ( Hand h ) : void |
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OnPointableFound ( Pointable p ) : void |
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OnPointableLost ( int lostID ) : void |
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OnPointableUpdated ( Pointable p ) : void |
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SetCollidable ( GameObject obj, bool collidable ) : void |
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SetInteractionMode ( ) : void |
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SetVisible ( GameObject obj, bool visible ) : void |
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Start ( ) : void |
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updatePalm ( Leap leapHand, GameObject palmObject ) : void |
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updateParent ( GameObject child, int handId ) : void |
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updatePointable ( Leap pointable, GameObject fingerObject ) : void |
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