프로퍼티 | 타입 | 설명 | |
---|---|---|---|
DisplayUserMap | bool | ||
NearMode | bool | ||
Player1Avatars | List |
||
Player2Avatars | List |
||
TwoUsers | bool |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
GetJointOrientation ( uint UserId, int joint, bool flip ) : Quaternion | ||
GetJointPosition ( uint UserId, int joint ) : Vector3 | ||
GetPlayer1ID ( ) : uint | ||
GetPlayer2ID ( ) : uint | ||
GetUserOrientation ( uint UserId, bool flip ) : Quaternion | ||
GetUserPosition ( uint UserId ) : Vector3 | ||
IsCalibrationNeeded ( ) : bool | ||
IsJointTracked ( uint UserId, int joint ) : bool | ||
IsKinectInitialized ( ) : bool | ||
IsUserDetected ( ) : bool | ||
OnApplicationQuit ( ) : void | ||
OnCalibrationFailed ( uint UserId ) : void | ||
OnCalibrationStarted ( uint UserId ) : void | ||
OnCalibrationSuccess ( uint UserId ) : void | ||
OnGUI ( ) : void | ||
OnNewUser ( uint UserId ) : void | ||
OnUserLost ( uint UserId ) : void | ||
RecalibratePlayer1 ( ) : void | ||
RecalibratePlayer2 ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
UpdateUserMap ( ) : void |
메소드 | 설명 | |
---|---|---|
ConvertMatrixToQuat ( KinectWrapper, ori, int joint, bool flip ) : Quaternion |
public GetJointOrientation ( uint UserId, int joint, bool flip ) : Quaternion | ||
UserId | uint | |
joint | int | |
flip | bool | |
리턴 | Quaternion |
public GetJointPosition ( uint UserId, int joint ) : Vector3 | ||
UserId | uint | |
joint | int | |
리턴 | Vector3 |
public GetUserOrientation ( uint UserId, bool flip ) : Quaternion | ||
UserId | uint | |
flip | bool | |
리턴 | Quaternion |
public IsJointTracked ( uint UserId, int joint ) : bool | ||
UserId | uint | |
joint | int | |
리턴 | bool |
public OnCalibrationStarted ( uint UserId ) : void | ||
UserId | uint | |
리턴 | void |
public OnCalibrationSuccess ( uint UserId ) : void | ||
UserId | uint | |
리턴 | void |