메소드 | 설명 | |
---|---|---|
ItemAchievement ( string key, int countToUnlock ) : UnityEngine | ||
getCountToUnlock ( ) : int | ||
incrementItemCount ( ) : void | ||
isAchievementUnlocked ( ) : bool | ||
makeTotalItemsPersistence ( ) : void |
public ItemAchievement ( string key, int countToUnlock ) : UnityEngine | ||
key | string | |
countToUnlock | int | |
리턴 | UnityEngine |