메소드 | 설명 | |
---|---|---|
IsoGUI ( ) : UnityEngine | ||
captureEvent ( ControllerEventArgs, args ) : bool | ||
draw ( ) : void | ||
fillControllerEvent ( ControllerEventArgs, args ) : void |
public captureEvent ( ControllerEventArgs, args ) : bool | ||
args | ControllerEventArgs, | |
리턴 | bool |
public abstract fillControllerEvent ( ControllerEventArgs, args ) : void | ||
args | ControllerEventArgs, | |
리턴 | void |