프로퍼티 | 타입 | 설명 | |
---|---|---|---|
anchorType | GeneratablePrefab.AttachAnchor | ||
cornerPos | Vector3 | ||
dimLength | int | ||
dimWidth | int | ||
gridDim | float | ||
lengthDir | Vector3 | ||
myGridSpots | List |
||
name | string | ||
planeHeight | float | ||
rotMat | Quaternion | ||
upDir | Vector3 | ||
widthDir | Vector3 |
메소드 | 설명 | |
---|---|---|
Clear ( ) : void | ||
Clear ( int width, int length ) : void | ||
GridToWorld ( Point2, pt ) : Vector3 | ||
GridToWorld ( Vector2 vec ) : Vector3 | ||
Index ( Point2, pt ) : int | ||
Index ( int x, int y ) : int | ||
InitForWall ( WallInfo, wall, bool whichSide ) : void | ||
ModifyGrid ( GridInfo, info, int i, int j, int width, int length ) : void | ||
RestrictBounds ( Bounds bounds ) : void | ||
TestGrid ( GridInfo, info, int dimX, int dimY ) : bool | ||
UpdateGrid ( int startX, int startY, int dimX, int dimY ) : void | ||
this ( Point2, indexer ) : GridInfo, | ||
this ( int indexer ) : GridInfo, |
메소드 | 설명 | |
---|---|---|
StripGrid ( int startX, int maxX, int startY, int maxY ) : void |
public InitForWall ( WallInfo, wall, bool whichSide ) : void | ||
wall | WallInfo, | |
whichSide | bool | |
리턴 | void |
public ModifyGrid ( GridInfo, info, int i, int j, int width, int length ) : void | ||
info | GridInfo, | |
i | int | |
j | int | |
width | int | |
length | int | |
리턴 | void |
public TestGrid ( GridInfo, info, int dimX, int dimY ) : bool | ||
info | GridInfo, | |
dimX | int | |
dimY | int | |
리턴 | bool |
public UpdateGrid ( int startX, int startY, int dimX, int dimY ) : void | ||
startX | int | |
startY | int | |
dimX | int | |
dimY | int | |
리턴 | void |
public GeneratablePrefab.AttachAnchor anchorType | ||
리턴 | GeneratablePrefab.AttachAnchor |