메소드 | 설명 | |
---|---|---|
CloseTurretMenu ( ) : void | ||
CycleSpeed ( ) : void | ||
DisplayGridPressed ( ) : void | ||
HighScorePressed ( ) : void | ||
MainMenuPressed ( ) : void | ||
MutePressed ( ) : void | ||
OptionPressed ( ) : void | ||
PauseResume ( ) : void | ||
QuitPressed ( ) : void | ||
RemoveTurretUpgradeMenu ( ) : void | ||
Sell ( ) : void | ||
SendWavePressed ( ) : void | ||
SubmitScorePressed ( ) : void | ||
TurretButtonPressed ( int turretType ) : void | ||
TurretMenuToggelPressed ( ) : void | ||
TurretUpgradeToggelPressed ( ) : void |
메소드 | 설명 | |
---|---|---|
EndGame ( string conditionText ) : void | ||
SendRequest ( ) : IEnumerator | ||
Start ( ) : void | ||
Update ( ) : void |
public TurretButtonPressed ( int turretType ) : void | ||
turretType | int | |
리턴 | void |