C# 클래스 GoKitTweenExtensions, wepwep

파일 보기 프로젝트 열기: encephalopathy/wepwep 1 사용 예제들

공개 메소드들

메소드 설명
colorFrom ( this self, float duration, Color endValue, string colorName = "_Color" ) : GoTween,
colorTo ( this self, float duration, Color endValue, string colorName = "_Color" ) : GoTween,
eulerAnglesFrom ( this self, float duration, Vector3 endValue, bool isRelative = false ) : GoTween,
eulerAnglesTo ( this self, float duration, Vector3 endValue, bool isRelative = false ) : GoTween,
localEulerAnglesFrom ( this self, float duration, Vector3 endValue, bool isRelative = false ) : GoTween,
localEulerAnglesTo ( this self, float duration, Vector3 endValue, bool isRelative = false ) : GoTween,
localPositionFrom ( this self, float duration, Vector3 endValue, bool isRelative = false ) : GoTween,
localPositionTo ( this self, float duration, Vector3 endValue, bool isRelative = false ) : GoTween,
positionFrom ( this self, float duration, Vector3 endValue, bool isRelative = false ) : GoTween,
positionTo ( this self, float duration, Vector3 endValue, bool isRelative = false ) : GoTween,
scaleFrom ( this self, float duration, Vector3 endValue, bool isRelative = false ) : GoTween,
scaleTo ( this self, float duration, Vector3 endValue, bool isRelative = false ) : GoTween,
scaleTo ( this self, float duration, float endValue, bool isRelative = false ) : GoTween,
shake ( this self, float duration, Vector3 shakeMagnitude, GoShakeType shakeType = GoShakeType.Position, int frameMod = 1, bool useLocalProperties = false ) : GoTween,

메소드 상세

colorFrom() 공개 정적인 메소드

public static colorFrom ( this self, float duration, Color endValue, string colorName = "_Color" ) : GoTween,
self this
duration float
endValue Color
colorName string
리턴 GoTween,

colorTo() 공개 정적인 메소드

public static colorTo ( this self, float duration, Color endValue, string colorName = "_Color" ) : GoTween,
self this
duration float
endValue Color
colorName string
리턴 GoTween,

eulerAnglesFrom() 공개 정적인 메소드

public static eulerAnglesFrom ( this self, float duration, Vector3 endValue, bool isRelative = false ) : GoTween,
self this
duration float
endValue Vector3
isRelative bool
리턴 GoTween,

eulerAnglesTo() 공개 정적인 메소드

public static eulerAnglesTo ( this self, float duration, Vector3 endValue, bool isRelative = false ) : GoTween,
self this
duration float
endValue Vector3
isRelative bool
리턴 GoTween,

localEulerAnglesFrom() 공개 정적인 메소드

public static localEulerAnglesFrom ( this self, float duration, Vector3 endValue, bool isRelative = false ) : GoTween,
self this
duration float
endValue Vector3
isRelative bool
리턴 GoTween,

localEulerAnglesTo() 공개 정적인 메소드

public static localEulerAnglesTo ( this self, float duration, Vector3 endValue, bool isRelative = false ) : GoTween,
self this
duration float
endValue Vector3
isRelative bool
리턴 GoTween,

localPositionFrom() 공개 정적인 메소드

public static localPositionFrom ( this self, float duration, Vector3 endValue, bool isRelative = false ) : GoTween,
self this
duration float
endValue Vector3
isRelative bool
리턴 GoTween,

localPositionTo() 공개 정적인 메소드

public static localPositionTo ( this self, float duration, Vector3 endValue, bool isRelative = false ) : GoTween,
self this
duration float
endValue Vector3
isRelative bool
리턴 GoTween,

positionFrom() 공개 정적인 메소드

public static positionFrom ( this self, float duration, Vector3 endValue, bool isRelative = false ) : GoTween,
self this
duration float
endValue Vector3
isRelative bool
리턴 GoTween,

positionTo() 공개 정적인 메소드

public static positionTo ( this self, float duration, Vector3 endValue, bool isRelative = false ) : GoTween,
self this
duration float
endValue Vector3
isRelative bool
리턴 GoTween,

scaleFrom() 공개 정적인 메소드

public static scaleFrom ( this self, float duration, Vector3 endValue, bool isRelative = false ) : GoTween,
self this
duration float
endValue Vector3
isRelative bool
리턴 GoTween,

scaleTo() 공개 정적인 메소드

public static scaleTo ( this self, float duration, Vector3 endValue, bool isRelative = false ) : GoTween,
self this
duration float
endValue Vector3
isRelative bool
리턴 GoTween,

scaleTo() 공개 정적인 메소드

public static scaleTo ( this self, float duration, float endValue, bool isRelative = false ) : GoTween,
self this
duration float
endValue float
isRelative bool
리턴 GoTween,

shake() 공개 정적인 메소드

public static shake ( this self, float duration, Vector3 shakeMagnitude, GoShakeType shakeType = GoShakeType.Position, int frameMod = 1, bool useLocalProperties = false ) : GoTween,
self this
duration float
shakeMagnitude Vector3
shakeType GoShakeType
frameMod int
useLocalProperties bool
리턴 GoTween,