프로퍼티 | 타입 | 설명 | |
---|---|---|---|
BiomeMapRenderer | MeshRenderer | ||
BiomeTable | ].BiomeType[ | ||
Clouds1 | MapData | ||
Clouds2 | MapData | ||
HeatData | MapData | ||
HeatMapRenderer | MeshRenderer | ||
HeightData | MapData | ||
HeightMapRenderer | MeshRenderer | ||
Lands | List |
||
MoistureData | MapData | ||
MoistureMapRenderer | MeshRenderer | ||
RiverGroups | List |
||
Rivers | List |
||
Seed | int | ||
Tiles | ].Tile[ | ||
Waters | List |
메소드 | 설명 | |
---|---|---|
GetBiomeType ( Tile tile ) : BiomeType | ||
GetHeightValue ( Tile tile ) : float |
메소드 | 설명 | |
---|---|---|
Generate ( ) : void | ||
GetBottom ( Tile tile ) : Tile | ||
GetData ( ) : void | ||
GetLeft ( Tile tile ) : Tile | ||
GetRight ( Tile tile ) : Tile | ||
GetTop ( Tile tile ) : Tile | ||
Initialize ( ) : void | ||
Instantiate ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
메소드 | 설명 | |
---|---|---|
AddMoisture ( Tile, t, float amount ) : void | ||
AddMoisture ( Tile, t, int radius ) : void | ||
AdjustMoistureMap ( ) : void | ||
BuildRiverGroups ( ) : void | ||
DigRiver ( River river ) : void | ||
DigRiver ( River river, River parent ) : void | ||
DigRiverGroups ( ) : void | ||
FindPathToWater ( Tile tile, Direction direction, River &river ) : void | ||
FloodFill ( ) : void | ||
FloodFill ( Tile tile, TileGroup &tiles, Stack |
||
GenerateBiomeMap ( ) : void | ||
GenerateRivers ( ) : void | ||
LoadTiles ( ) : void | ||
UpdateBiomeBitmask ( ) : void | ||
UpdateBitmasks ( ) : void | ||
UpdateNeighbors ( ) : void |