메소드 | 설명 | |
---|---|---|
EnterState ( Enums, p_prevState ) : void | ||
ExitState ( Enums, p_nextState ) : void | ||
GameStateInplay ( GameStateManager, p_gameStateManager ) : System.Collections | ||
UpdateState ( ) : void |
public GameStateInplay ( GameStateManager, p_gameStateManager ) : System.Collections | ||
p_gameStateManager | GameStateManager, | |
리턴 | System.Collections |