메소드 | 설명 | |
---|---|---|
Begin ( ) : void | ||
ControlOfEntityGained ( BoltEntity entity ) : void | ||
SceneLoadLocalDone ( string map ) : void |
메소드 | 설명 | |
---|---|---|
Finished ( ) : void | ||
KickAllNonCompliantPlayers ( ) : void | ||
MoveAllPlayersToStartPoints ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
public ControlOfEntityGained ( BoltEntity entity ) : void | ||
entity | BoltEntity | |
리턴 | void |