메소드 | 설명 | |
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EnemyDefinition ( string enemyName, Weapon, enemyWeapon, float enemyExpValue, float enemyChangeValue, int enemyHealth, int enemySpeed, int enemyDefense, int enemyLevel ) : System.Collections |
public EnemyDefinition ( string enemyName, Weapon, enemyWeapon, float enemyExpValue, float enemyChangeValue, int enemyHealth, int enemySpeed, int enemyDefense, int enemyLevel ) : System.Collections | ||
enemyName | string | |
enemyWeapon | Weapon, | |
enemyExpValue | float | |
enemyChangeValue | float | |
enemyHealth | int | |
enemySpeed | int | |
enemyDefense | int | |
enemyLevel | int | |
리턴 | System.Collections |