프로퍼티 | 타입 | 설명 | |
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height | float | ||
menuSkin | |||
playerObject | Transform |
메소드 | 설명 | |
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Awake ( ) : void | ||
BuildExtractorMenuEnable ( CBaseEntity, caller ) : void |
Changes the menu type to show the menu for building an extractor
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BuildingInfoMenuEnable ( CBuilding, caller ) : void |
Shows the info of a building. If it has a monkey inside, show the GUI to get it out
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ClearInfoLabel ( ) : void |
Clear the text of the first label
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OnGUI ( ) : void |
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PatrolDroneMenu ( ) : void |
Shows the possible patrol route options.
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PatrolDroneMenuEnable ( CBaseEntity, caller ) : void |
Enables the patrol route selection menu.
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PlayerInfoMenu ( ) : void |
Shows info about the player status
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PlayerInfoMenuEnable ( CBaseEntity, caller ) : void |
Changes the menu type to show the player info
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SetInfoLabel ( string stNewLabelText ) : void |
Changes the text of the first label. Usually, it will show the unit's name
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Start ( ) : void |
public BuildExtractorMenuEnable ( CBaseEntity, caller ) : void | ||
caller | CBaseEntity, | The CBaseEntity component of the caller of this method |
리턴 | void |
public BuildingInfoMenuEnable ( CBuilding, caller ) : void | ||
caller | CBuilding, | The CBuilding component of the caller of this method |
리턴 | void |
public PatrolDroneMenuEnable ( CBaseEntity, caller ) : void | ||
caller | CBaseEntity, | /// Caller. /// |
리턴 | void |
public PlayerInfoMenuEnable ( CBaseEntity, caller ) : void | ||
caller | CBaseEntity, | The CBaseEntity component of the caller of this method |
리턴 | void |
public SetInfoLabel ( string stNewLabelText ) : void | ||
stNewLabelText | string | A string with the new text for the first label |
리턴 | void |