메소드 | 설명 | |
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StripGameObjects ( GameObject prefab ) : void |
메소드 | 설명 | |
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BuildSpriteLayersList ( GameObject go, List |
||
Export ( ) : void | ||
OpenDeleteAssetMenu ( ) : void | ||
UploadAssetBunble ( string path, string fileName ) : void |
public static StripGameObjects ( GameObject prefab ) : void | ||
prefab | GameObject | |
리턴 | void |