프로퍼티 | 타입 | 설명 | |
---|---|---|---|
firingSection | int | ||
targetPlayer | int | ||
targetSection | int | ||
targetTower | int |
메소드 | 설명 | |
---|---|---|
Fight ( int tNum, int firingSection, Tower, targetTower, int targetSection ) : System.Collections | ||
Fight ( string actionMessage ) : System.Collections | ||
GetActionMessage ( ) : string | ||
Perform ( ) : void |
메소드 | 설명 | |
---|---|---|
ParseActionMessage ( string actionMessage ) : void |
public Fight ( int tNum, int firingSection, Tower, targetTower, int targetSection ) : System.Collections | ||
tNum | int | |
firingSection | int | |
targetTower | Tower, | |
targetSection | int | |
리턴 | System.Collections |
public Fight ( string actionMessage ) : System.Collections | ||
actionMessage | string | |
리턴 | System.Collections |
protected ParseActionMessage ( string actionMessage ) : void | ||
actionMessage | string | |
리턴 | void |