프로퍼티 | 타입 | 설명 | |
---|---|---|---|
data | object |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
_alpha | float | ||
_concatenatedAlpha | float | ||
_concatenatedMatrix | FMatrix, | ||
_container | FContainer, | ||
_depth | int | ||
_inverseConcatenatedMatrix | FMatrix, | ||
_isAlphaDirty | bool | ||
_isMatrixDirty | bool | ||
_isOnStage | bool | ||
_isVisible | bool | ||
_matrix | FMatrix, | ||
_needsSpecialMatrices | bool | ||
_rotation | float | ||
_scaleX | float | ||
_scaleY | float | ||
_screenConcatenatedMatrix | FMatrix, | ||
_screenInverseConcatenatedMatrix | FMatrix, | ||
_sortZ | float | ||
_stage | FStage, | ||
_visibleAlpha | float | ||
_x | float | ||
_y | float |
메소드 | 설명 | |
---|---|---|
FNode ( ) : System | ||
GetLocalMousePosition ( ) : Vector2 | ||
GetPosition ( ) : Vector2 | ||
GlobalToLocal ( Vector2 globalVector ) : Vector2 | ||
HandleAddedToContainer ( FContainer, container ) : void | ||
HandleAddedToStage ( ) : void | ||
HandleRemovedFromContainer ( ) : void | ||
HandleRemovedFromStage ( ) : void | ||
LocalToGlobal ( Vector2 localVector ) : Vector2 | ||
LocalToLocal ( FNode, otherNode, Vector2 otherVector ) : Vector2 | ||
LocalToScreen ( Vector2 localVector ) : Vector2 | ||
LocalToStage ( Vector2 localVector ) : Vector2 | ||
MoveToBottom ( ) : void | ||
MoveToTop ( ) : void | ||
Redraw ( bool shouldForceDirty, bool shouldUpdateDepth ) : void | ||
RemoveFromContainer ( ) : void | ||
RotateAroundPointAbsolute ( Vector2 localPoint, float absoluteDegrees ) : void | ||
RotateAroundPointRelative ( Vector2 localPoint, float relativeDegrees ) : void | ||
ScaleAroundPointAbsolute ( Vector2 localPoint, float absoluteScaleX, float absoluteScaleY ) : void | ||
ScaleAroundPointRelative ( Vector2 localPoint, float relativeScaleX, float relativeScaleY ) : void | ||
ScreenToLocal ( Vector2 screenVector ) : Vector2 | ||
SetPosition ( Vector2 newPosition ) : void | ||
SetPosition ( float newX, float newY ) : void | ||
StageToLocal ( Vector2 globalVector ) : Vector2 | ||
UpdateMatrix ( ) : void |
메소드 | 설명 | |
---|---|---|
CreateSpecialMatrices ( ) : void | ||
UpdateDepthMatrixAlpha ( bool shouldForceDirty, bool shouldUpdateDepth ) : void |
public GlobalToLocal ( Vector2 globalVector ) : Vector2 | ||
globalVector | Vector2 | |
리턴 | Vector2 |
public HandleAddedToContainer ( FContainer, container ) : void | ||
container | FContainer, | |
리턴 | void |
public LocalToGlobal ( Vector2 localVector ) : Vector2 | ||
localVector | Vector2 | |
리턴 | Vector2 |
public LocalToLocal ( FNode, otherNode, Vector2 otherVector ) : Vector2 | ||
otherNode | FNode, | |
otherVector | Vector2 | |
리턴 | Vector2 |
public LocalToScreen ( Vector2 localVector ) : Vector2 | ||
localVector | Vector2 | |
리턴 | Vector2 |
public LocalToStage ( Vector2 localVector ) : Vector2 | ||
localVector | Vector2 | |
리턴 | Vector2 |
public Redraw ( bool shouldForceDirty, bool shouldUpdateDepth ) : void | ||
shouldForceDirty | bool | |
shouldUpdateDepth | bool | |
리턴 | void |
public RotateAroundPointAbsolute ( Vector2 localPoint, float absoluteDegrees ) : void | ||
localPoint | Vector2 | |
absoluteDegrees | float | |
리턴 | void |
public RotateAroundPointRelative ( Vector2 localPoint, float relativeDegrees ) : void | ||
localPoint | Vector2 | |
relativeDegrees | float | |
리턴 | void |
public ScaleAroundPointAbsolute ( Vector2 localPoint, float absoluteScaleX, float absoluteScaleY ) : void | ||
localPoint | Vector2 | |
absoluteScaleX | float | |
absoluteScaleY | float | |
리턴 | void |
public ScaleAroundPointRelative ( Vector2 localPoint, float relativeScaleX, float relativeScaleY ) : void | ||
localPoint | Vector2 | |
relativeScaleX | float | |
relativeScaleY | float | |
리턴 | void |
public ScreenToLocal ( Vector2 screenVector ) : Vector2 | ||
screenVector | Vector2 | |
리턴 | Vector2 |
public SetPosition ( float newX, float newY ) : void | ||
newX | float | |
newY | float | |
리턴 | void |
public StageToLocal ( Vector2 globalVector ) : Vector2 | ||
globalVector | Vector2 | |
리턴 | Vector2 |
protected UpdateDepthMatrixAlpha ( bool shouldForceDirty, bool shouldUpdateDepth ) : void | ||
shouldForceDirty | bool | |
shouldUpdateDepth | bool | |
리턴 | void |
protected FMatrix, _screenInverseConcatenatedMatrix | ||
리턴 | FMatrix, |