프로퍼티 | 타입 | 설명 | |
---|---|---|---|
big_ufo_max_angle_ | float | ||
big_ufo_min_angle_ | float | ||
big_ufo_score_ | int | ||
projectile_ | Projectile | ||
projectile_sound_ | AudioClip | ||
projectile_speed_ | float | ||
ship_explosion_prefab_ | ParticleSystem | ||
shooting_delay_ | float | ||
small_ufo_max_angle_ | float | ||
small_ufo_min_angle_ | float | ||
small_ufo_score_ | int | ||
velocity_ | float |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
FixedUpdate ( ) : void | ||
LateUpdate ( ) : void | ||
OnCollisionEnter2D ( Collision2D c ) : void | ||
SetSmall ( ) : void | ||
Shoot ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
public OnCollisionEnter2D ( Collision2D c ) : void | ||
c | Collision2D | |
리턴 | void |