프로퍼티 | 타입 | 설명 | |
---|---|---|---|
attackSeClip | |||
basePosition | Vector3 | ||
deathSeClip | |||
dropItemPrefab | GameObject[] | ||
hitEffect | GameObject | ||
waitBaseTime | float | ||
walkRange | float |
메소드 | 설명 | |
---|---|---|
AttackStart ( ) : void | ||
Attacking ( ) : void | ||
ChangeState ( State, nextState ) : void | ||
ChaseStart ( ) : void | ||
Chasing ( ) : void | ||
Damage ( AttackArea, attackInfo ) : void | ||
Died ( ) : void | ||
DiedStart ( ) : void | ||
OnNetworkInstantiate ( |
||
SetAttackTarget ( Transform target ) : void | ||
Start ( ) : void | ||
StateStartCommon ( ) : void | ||
Update ( ) : void | ||
WalkStart ( ) : void | ||
Walking ( ) : void | ||
dropItem ( ) : void |
메소드 | 설명 | |
---|---|---|
DamageMine ( int damage ) : void |
public OnNetworkInstantiate ( |
||
info | ||
리턴 | void |
public SetAttackTarget ( Transform target ) : void | ||
target | Transform | |
리턴 | void |