프로퍼티 | 타입 | 설명 | |
---|---|---|---|
actualStartNode | PathNode | ||
actualTargetNode | PathNode | ||
endNodePosition | Vector3 | ||
enemiesInSight | int | ||
enemiesInSightIdList | List |
||
enemiesInSightList | List |
||
id | int | ||
innerStart | PathNode | ||
parent | |||
pathForPreparedWaypointsNotFound | bool | ||
pathfindingRequested | bool | ||
start | PathNode | ||
startIndex | int | ||
startNodePosition | Vector3 | ||
waypointsPrepared | bool |
메소드 | 설명 | |
---|---|---|
DestroySelf ( ) : void | ||
DoRayCast ( ) : void | ||
ResetMovement ( ) : void | ||
RotateByPath ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
WaypointSystemChangedCallback ( ) : void |
메소드 | 설명 | |
---|---|---|
AngleDir ( Vector3 fwd, Vector3 targetDir, Vector3 up ) : float | ||
ContAngle ( Vector3 fwd, Vector3 targetDir, Vector3 upDir ) : float | ||
GetGameObjectsOnTheWay ( Vector3 start, Vector3 end ) : List |
||
PrepareStartEndWaypoints ( PathNode &start, PathNode &end ) : bool |