프로퍼티 | 타입 | 설명 | |
---|---|---|---|
angle | float | ||
max_bullet | int |
메소드 | 설명 | |
---|---|---|
Emit ( Transform _anchor, GameObject _bullet, bool _activeReload ) : int |
public Emit ( Transform _anchor, GameObject _bullet, bool _activeReload ) : int | ||
_anchor | Transform | |
_bullet | GameObject | |
_activeReload | bool | |
리턴 | int |