C# 클래스 EasyControlsButton

상속: ForgeEditorDisplayButton
파일 보기 프로젝트 열기: drakelinglabs/unityarmada 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
PositionBits ushort

공개 메소드들

메소드 설명
EasyControlsButton ( ForgeButtonStyle, buttonStyle, ForgeSubmitButtonStyle, submitStyle = null ) : BeardedManStudios.Network
Initialize ( bool lerpPosition, NetworkedMonoBehavior serializePosition, bool lerpRotation, NetworkedMonoBehavior serializeRotation, bool lerpScale, NetworkedMonoBehavior serializeScale, System lerpPositionChanged, System serializePositionChanged, System lerpRotationChanged, System serializeRotationChanged, System lerpScaleChanged, System serializeScaleChanged, ushort serializedPositionBits, ushort serializedRotationBits, ushort serializedScaleBits ) : void
Update ( Event windowEvent, GUIStyle fontStyle, Editor window, int width, int height ) : void
UpdateBits ( ushort position, ushort rotation, ushort scale ) : void

비공개 메소드들

메소드 설명
GetSerializedVector3FromBools ( bool x, bool y, bool z ) : NetworkedMonoBehavior.SerializeVector3Properties
SetSerializedVector3ToBools ( NetworkedMonoBehavior vec3Prop, bool &x, bool &y, bool &z ) : void

메소드 상세

EasyControlsButton() 공개 메소드

public EasyControlsButton ( ForgeButtonStyle, buttonStyle, ForgeSubmitButtonStyle, submitStyle = null ) : BeardedManStudios.Network
buttonStyle ForgeButtonStyle,
submitStyle ForgeSubmitButtonStyle,
리턴 BeardedManStudios.Network

Initialize() 공개 메소드

public Initialize ( bool lerpPosition, NetworkedMonoBehavior serializePosition, bool lerpRotation, NetworkedMonoBehavior serializeRotation, bool lerpScale, NetworkedMonoBehavior serializeScale, System lerpPositionChanged, System serializePositionChanged, System lerpRotationChanged, System serializeRotationChanged, System lerpScaleChanged, System serializeScaleChanged, ushort serializedPositionBits, ushort serializedRotationBits, ushort serializedScaleBits ) : void
lerpPosition bool
serializePosition BeardedManStudios.Network.NetworkedMonoBehavior
lerpRotation bool
serializeRotation BeardedManStudios.Network.NetworkedMonoBehavior
lerpScale bool
serializeScale BeardedManStudios.Network.NetworkedMonoBehavior
lerpPositionChanged System
serializePositionChanged System
lerpRotationChanged System
serializeRotationChanged System
lerpScaleChanged System
serializeScaleChanged System
serializedPositionBits ushort
serializedRotationBits ushort
serializedScaleBits ushort
리턴 void

Update() 공개 메소드

public Update ( Event windowEvent, GUIStyle fontStyle, Editor window, int width, int height ) : void
windowEvent Event
fontStyle GUIStyle
window Editor
width int
height int
리턴 void

UpdateBits() 공개 메소드

public UpdateBits ( ushort position, ushort rotation, ushort scale ) : void
position ushort
rotation ushort
scale ushort
리턴 void

프로퍼티 상세

PositionBits 공개적으로 프로퍼티

public ushort PositionBits
리턴 ushort