C# 클래스 Drawing, uNodeEditor

상속: MonoBehaviour
파일 보기 프로젝트 열기: DandyMania/uNodeEditor 1 사용 예제들

공개 메소드들

메소드 설명
DrawBezierLine ( Vector2 start, Vector2 startTangent, Vector2 end, Vector2 endTangent, Color color, float width, bool antiAlias, int segments ) : void
DrawLine ( Vector2 pointA, Vector2 pointB, Color color, float width, bool antiAlias = false ) : void
FillRect ( Rect rect, Color color ) : void

矩形塗りつぶし

비공개 메소드들

메소드 설명
CubeBezier ( Vector2 s, Vector2 st, Vector2 e, Vector2 et, float t ) : Vector2
Drawing ( ) : System.Reflection
Initialize ( ) : void

메소드 상세

DrawBezierLine() 공개 정적인 메소드

public static DrawBezierLine ( Vector2 start, Vector2 startTangent, Vector2 end, Vector2 endTangent, Color color, float width, bool antiAlias, int segments ) : void
start Vector2
startTangent Vector2
end Vector2
endTangent Vector2
color Color
width float
antiAlias bool
segments int
리턴 void

DrawLine() 공개 정적인 메소드

public static DrawLine ( Vector2 pointA, Vector2 pointB, Color color, float width, bool antiAlias = false ) : void
pointA Vector2
pointB Vector2
color Color
width float
antiAlias bool
리턴 void

FillRect() 공개 정적인 메소드

矩形塗りつぶし
public static FillRect ( Rect rect, Color color ) : void
rect Rect
color Color
리턴 void