프로퍼티 | 타입 | 설명 | |
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DR | int | ||
DoorBusy | bool | ||
KeyIndex | int | ||
Pickable | bool | ||
Spiked | bool | ||
UseLink | string | ||
isPortcullis | bool | ||
locked | bool | ||
state | bool |
메소드 | 설명 | |
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Activate ( ) : bool | ||
ActivateByObject ( GameObject ObjectUsed ) : bool | ||
ApplyAttack ( int damage ) : bool | ||
ApplyAttack ( int damage, GameObject source ) : bool | ||
CloseDoor ( ) : void |
Closes the door.
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LockDoor ( ) : void |
Locks the door.
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LookAt ( ) : bool | ||
OpenDoor ( ) : void |
Opens the door.
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Spike ( ) : bool |
Spike this door. Blocks NPC from opening
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ToggleDoor ( ) : void |
Toggles the door open or closed.
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ToggleLock ( ) : void |
Toggles the lock state
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UnlockDoor ( ) : void |
Unlocks the door.
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UseObjectOnVerb_World ( ) : string | ||
UseVerb ( ) : string | ||
use ( ) : bool |
메소드 | 설명 | |
---|---|---|
DoorQuality ( ) : string |
Gets the door condition
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RaiseDoor ( Transform door, Vector3 TransformDir, float traveltime ) : IEnumerator |
Raises the portcullis
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RotateDoor ( Transform door, Vector3 turningAngle, float traveltime ) : IEnumerator |
Rotates the door open or closed
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public ActivateByObject ( GameObject ObjectUsed ) : bool | ||
ObjectUsed | GameObject | |
리턴 | bool |
public ApplyAttack ( int damage, GameObject source ) : bool | ||
damage | int | |
source | GameObject | |
리턴 | bool |