메소드 | 설명 | |
---|---|---|
AnimateProperty ( Actor, Actor, uint Time, string Property, float To, uint Delay ) : Timeline, | ||
InArray ( int a, int b ) : bool | ||
ToggleSelection ( object o, ButtonPressEventArgs args ) : void |
메소드 | 설명 | |
---|---|---|
HandleKeyPress ( object o, KeyPressEventArgs, args ) : void | ||
IncreaseBet ( object Object, ButtonPressEventArgs ButtonPressEventArgs ) : void | ||
Main ( ) : void | ||
NewGame ( object o, ButtonPressEventArgs args ) : void | ||
NextStep ( object o, ButtonPressEventArgs args ) : void | ||
SetupAnimation ( ) : void |
public static AnimateProperty ( Actor, Actor, uint Time, string Property, float To, uint Delay ) : Timeline, | ||
Actor | Actor, | |
Time | uint | |
Property | string | |
To | float | |
Delay | uint | |
리턴 | Timeline, |
public static ToggleSelection ( object o, ButtonPressEventArgs args ) : void | ||
o | object | |
args | ButtonPressEventArgs | |
리턴 | void |