C# 클래스 CyclicBarrierSequence, PocketGodsRPG_Proto

A class that is capable of throwing a MAJOR event. In each MAJOR event, a series of sub-events are executed. All these sub-events should report successfully before proceeding to the next MAJOR event. By: NeilDG
파일 보기 프로젝트 열기: pocket-playlab/PocketGodsRPG_Proto 1 사용 예제들

공개 메소드들

메소드 설명
CreateMajorEvent ( BarrierEvent, barrierEvent ) : void
CyclicBarrierSequence ( ) : System.Collections
DeleteMajorEvent ( BarrierEvent, barrierEvent ) : void
GetCurrentBarrierName ( ) : string
HasFinished ( ) : bool
MoveToNextBarrier ( ) : void

Moves to next barrier if the conditions for current MAJOR event has been satified

StartExecution ( ) : void

메소드 상세

CreateMajorEvent() 공개 메소드

public CreateMajorEvent ( BarrierEvent, barrierEvent ) : void
barrierEvent BarrierEvent,
리턴 void

CyclicBarrierSequence() 공개 메소드

public CyclicBarrierSequence ( ) : System.Collections
리턴 System.Collections

DeleteMajorEvent() 공개 메소드

public DeleteMajorEvent ( BarrierEvent, barrierEvent ) : void
barrierEvent BarrierEvent,
리턴 void

GetCurrentBarrierName() 공개 메소드

public GetCurrentBarrierName ( ) : string
리턴 string

HasFinished() 공개 메소드

public HasFinished ( ) : bool
리턴 bool

MoveToNextBarrier() 공개 메소드

Moves to next barrier if the conditions for current MAJOR event has been satified
public MoveToNextBarrier ( ) : void
리턴 void

StartExecution() 공개 메소드

public StartExecution ( ) : void
리턴 void