프로퍼티 | 타입 | 설명 | |
---|---|---|---|
availableCubesToPlace | List |
||
inspectCubesDummy | GameObject | ||
m_DoorOpenSound | FMODAsset, | ||
m_HighlightColor | Color | ||
m_MusicEmitter | FMOD_StudioEventEmitter, | ||
m_UseCubeSound | FMODAsset, |
메소드 | 설명 | |
---|---|---|
onCubeKeyDoorUse ( GameObject obj, bool tr ) : void | ||
onPickupCubeKey ( GameObject obj, bool tr ) : void | ||
onRequestOpenCubeDoor ( GameObject obj, bool tr ) : void | ||
placeCube ( string name ) : void | ||
zoomOut ( GameObject obj, bool tr ) : void |
메소드 | 설명 | |
---|---|---|
Start ( ) : void | ||
focusOnFirstCubeObject ( GameObject &obj ) : int | ||
goToNextCube ( int startIndex, GameObject &obj ) : int | ||
goToPreviousCube ( int startIndex, GameObject &obj ) : int | ||
inputLogic ( ) : IEnumerator | ||
onCubesFinishedSwitchingPos ( ) : void | ||
onCubesSwitchedPos ( ) : void | ||
onMovedOut ( ) : void | ||
onMovedOutFurther ( ) : void | ||
pickNextCube ( int currentIndex ) : IEnumerator |
public onCubeKeyDoorUse ( GameObject obj, bool tr ) : void | ||
obj | GameObject | |
tr | bool | |
리턴 | void |
public onPickupCubeKey ( GameObject obj, bool tr ) : void | ||
obj | GameObject | |
tr | bool | |
리턴 | void |
public onRequestOpenCubeDoor ( GameObject obj, bool tr ) : void | ||
obj | GameObject | |
tr | bool | |
리턴 | void |
public FMOD_StudioEventEmitter, m_MusicEmitter | ||
리턴 | FMOD_StudioEventEmitter, |