프로퍼티 | 타입 | 설명 | |
---|---|---|---|
CubeGrass | GameObject | ||
CubeRock | GameObject | ||
CubeSand | GameObject | ||
OcclusionCullingBool | bool | ||
cubeAvailable | int | ||
cubeOccluded | int | ||
cubeRendered | int | ||
cubeTotal | int | ||
sizeX | int | ||
sizeY | int | ||
sizeZ | int |
메소드 | 설명 | |
---|---|---|
AddChunk ( ) : void | ||
CreateCube ( int _posX, int _posY, int _posZ, int _blockType ) : void | ||
RandomizeCurChunkHeightMap ( ) : void | ||
RemoveChunk ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
public CreateCube ( int _posX, int _posY, int _posZ, int _blockType ) : void | ||
_posX | int | |
_posY | int | |
_posZ | int | |
_blockType | int | |
리턴 | void |