프로퍼티 | 타입 | 설명 | |
---|---|---|---|
SSChargeDecrease | float | ||
absorbingSound | |||
attackDamage | int | ||
attackRange | float | ||
attackSound | |||
attackSpeed | float | ||
chaseSpeed | float | ||
checkProgressTime | float | ||
currentState | States, | ||
currentTarget | GameObject | ||
currentWaypoint | GameObject | ||
drainRange | float | ||
growls | AudioClip[] | ||
isAttacking | bool | ||
isSuperSayian | bool | ||
lightning | LightningBolt | ||
meshRenderer | Renderer | ||
minWaypointRange | float | ||
newTarget | GameObject | ||
normal | Material | ||
randomNoiseTime | float | ||
ratioDrainPerSecond | float | ||
roars | AudioClip[] | ||
runSpeed | float | ||
searchTime | float | ||
soundSource | AudioSource | ||
superSayianCharge | float | ||
superSayianGlow | Material | ||
superSayianSpeedMult | float | ||
superSayianTime | float | ||
timeSearchedSoFar | float | ||
timeToWait | float | ||
walkSpeed | float |
메소드 | 설명 | |
---|---|---|
Attack ( GameObject target ) : IEnumerator | ||
Awake ( ) : void | ||
CanDrain ( GameObject obj ) : bool | ||
GetNearestWaypoint ( ) : void | ||
Update ( ) : void | ||
UpdateAnimations ( ) : void |
메소드 | 설명 | |
---|---|---|
GetNewestTarget ( ) : GameObject | ||
getValue ( GameObject obj ) : float |