메소드 | 설명 | |
---|---|---|
OnEnter ( ) : void | ||
TurnedState ( ControllerWheels, hOwner, Vector3 vTurnOverride ) : UnityEngine | ||
Update ( ) : IFlyState |
public TurnedState ( ControllerWheels, hOwner, Vector3 vTurnOverride ) : UnityEngine | ||
hOwner | ControllerWheels, | |
vTurnOverride | Vector3 | |
리턴 | UnityEngine |