메소드 | 설명 | |
---|---|---|
GetPropertyHeight ( UnityEditor.SerializedProperty property, GUIContent label ) : float | ||
OnGUI ( Rect position, UnityEditor.SerializedProperty prop, GUIContent label ) : void |
메소드 | 설명 | |
---|---|---|
ConvertToQuaternion ( Vector4 v4 ) : Quaternion | ||
QuaternionToVector4 ( Quaternion q ) : Vector4 |
public GetPropertyHeight ( UnityEditor.SerializedProperty property, GUIContent label ) : float | ||
property | UnityEditor.SerializedProperty | |
label | GUIContent | |
리턴 | float |
public OnGUI ( Rect position, UnityEditor.SerializedProperty prop, GUIContent label ) : void | ||
position | Rect | |
prop | UnityEditor.SerializedProperty | |
label | GUIContent | |
리턴 | void |