프로퍼티 | 타입 | 설명 | |
---|---|---|---|
addMeshCollider | bool | ||
castShadow | bool | ||
combineOnStart | bool | ||
combinedMeshName | string | ||
frameToWait | int | ||
generateTriangleStrips | bool | ||
keepLayer | bool | ||
receiveShadow | bool |
메소드 | 설명 | |
---|---|---|
CallCombineOnAllChilds ( ) : void | ||
Combine ( ) : void | ||
CombineLate ( ) : IEnumerator | ||
Start ( ) : void |