프로퍼티 | 타입 | 설명 | |
---|---|---|---|
currentAttack | string | ||
currentAttackTimer | float | ||
gravity | float | ||
groundDamping | float | ||
inAirDamping | float | ||
overhandCooldown | float | ||
overhandTimer | float | ||
pokeCooldown | float | ||
pokeTimer | float | ||
runSpeed | float | ||
shoulderCooldown | float | ||
shoulderTimer | float | ||
stompCooldown | float | ||
stompTimer | float | ||
swingCooldown | float | ||
swingTimer | float |
메소드 | 설명 | |
---|---|---|
Start ( ) : void | ||
Update ( ) : void | ||
getCurrentAttackValue ( ) : int | ||
onControllerCollider ( |
||
onTriggerEnterEvent ( |
||
onTriggerExitEvent ( |
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overheadAttack ( ) : void | ||
pokeAttack ( ) : void | ||
swingAttack ( ) : void | ||
updateCanAttack ( string attackName, bool canUse ) : void |
메소드 | 설명 | |
---|---|---|
isInRange ( ) : bool |
public onControllerCollider ( |
||
hit | ||
리턴 | void |
public onTriggerEnterEvent ( |
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col | ||
리턴 | void |
public onTriggerExitEvent ( |
||
col | ||
리턴 | void |
public updateCanAttack ( string attackName, bool canUse ) : void | ||
attackName | string | |
canUse | bool | |
리턴 | void |