프로퍼티 | 타입 | 설명 | |
---|---|---|---|
STATE_ATTACK | StateCircleUnit, | ||
STATE_BIRTH | StateCircleUnit, | ||
STATE_DEATH | StateCircleUnit, | ||
STATE_GOINGTO | StateCircleUnit, | ||
STATE_IDLE | StateCircleUnit, | ||
STATE_PROD | StateCircleUnit, | ||
STATE_TRIANGLEPROD | StateCircleUnit, | ||
audioAttack | |||
audioPop |
메소드 | 설명 | |
---|---|---|
Start ( ) : void | ||
Update ( ) : void | ||
getSupporting ( ) : GameObject | ||
move ( ) : void | ||
setCurrentState ( StateCircleUnit, newState ) : void | ||
signalProdDeath ( ) : void | ||
suscribeSupport ( GameObject batProds ) : bool | ||
unsuscribeSupport ( GameObject batProds ) : bool |
메소드 | 설명 | |
---|---|---|
attack ( ) : void | ||
checkNewState ( ) : void | ||
playAnim ( ) : void | ||
playSound ( ) : void |
public setCurrentState ( StateCircleUnit, newState ) : void | ||
newState | StateCircleUnit, | |
리턴 | void |
public suscribeSupport ( GameObject batProds ) : bool | ||
batProds | GameObject | |
리턴 | bool |
public unsuscribeSupport ( GameObject batProds ) : bool | ||
batProds | GameObject | |
리턴 | bool |