프로퍼티 | 타입 | 설명 | |
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CriticalStrikeCounter | int | ||
DefenseBonusActivated | bool | ||
TemporaryDefenseBonusValue | int |
메소드 | 설명 | |
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AjustCriticalStrikeChances ( ) : void | ||
CheckStatsValues ( ) : bool | ||
DetermineDefenseBonusForTurn ( ) : int | ||
Equals ( object obj ) : bool | ||
GetAttackStrenght ( ICharacter, fst, ICharacter, snd ) : int |
Returns the attack strenght of the blow from the attack
|
|
ResetTemporaryBonus ( ) : void | ||
StatGeneration ( float h, float p, float d, float a, float s, float mp, float mr, float l ) : IStats |
public GetAttackStrenght ( ICharacter, fst, ICharacter, snd ) : int | ||
fst | ICharacter, | The attacker |
snd | ICharacter, | The defender |
리턴 | int |
public StatGeneration ( float h, float p, float d, float a, float s, float mp, float mr, float l ) : IStats | ||
h | float | |
p | float | |
d | float | |
a | float | |
s | float | |
mp | float | |
mr | float | |
l | float | |
리턴 | IStats |