메소드 | 설명 | |
---|---|---|
Execute ( ) : void | ||
Execute ( CharacterObservable, caller ) : void | ||
Execute ( CharacterObservable, caller, CharacterObservable, chracterToInteractWith ) : void | ||
Execute ( CharacterObservable, caller, int raiseDefense ) : void |
메소드 | 설명 | |
---|---|---|
CharacterAction ( IReceiver receiver ) |
public Execute ( CharacterObservable, caller ) : void | ||
caller | CharacterObservable, | |
리턴 | void |
public Execute ( CharacterObservable, caller, CharacterObservable, chracterToInteractWith ) : void | ||
caller | CharacterObservable, | |
chracterToInteractWith | CharacterObservable, | |
리턴 | void |
public Execute ( CharacterObservable, caller, int raiseDefense ) : void | ||
caller | CharacterObservable, | |
raiseDefense | int | |
리턴 | void |