메소드 | 설명 | |
---|---|---|
LoadSpriteCollection ( string resourcePath, Action |
메소드 | 설명 | |
---|---|---|
DoProcess ( string resourcePath ) : void | ||
OnLoadSpriteCollectionAsset ( UnityEngine obj ) : void | ||
ProcessSpriteCollection ( string resourcePath ) : void |
public static LoadSpriteCollection ( string resourcePath, Action |
||
resourcePath | string | |
callback | Action |
|
리턴 | CStaticAssetLoader, |
protected static OnLoadSpriteCollectionAsset ( UnityEngine obj ) : void | ||
obj | UnityEngine | |
리턴 | void |
protected ProcessSpriteCollection ( string resourcePath ) : void | ||
resourcePath | string | |
리턴 | void |