메소드 |
설명 |
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add_choice_card_info_to ( CPacket msg ) : void |
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add_flip_result_to ( CPacket msg ) : void |
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add_others_card_result_to ( CPacket msg ) : void |
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add_player_get_cards_info_to ( CPacket msg ) : void |
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add_player_select_result_to ( CPacket msg, byte slot_index ) : void |
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add_turn_result_to ( CPacket msg, byte current_turn_player_index ) : void |
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all_received ( PROTOCOL protocol ) : bool |
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broadcast_game_result ( ) : void |
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broadcast_go_count ( CPlayer, player ) : void |
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broadcast_move_kookjin ( byte who ) : void |
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check_game_finish ( ) : void |
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checked_protocol ( byte player_index, PROTOCOL protocol ) : void |
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clear_received_protocol ( ) : void |
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get_aiplayer_delay ( CPlayer, current_player ) : byte |
ai플레이일 경우 딜레이 값을 넣어줘서 너무 빨리 진행되지 않도록 한다. |
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is_received ( byte player_index, PROTOCOL protocol ) : bool |
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next_turn ( ) : void |
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reset ( ) : void |
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send_cardinfo_to_player ( CPlayer, player ) : void |
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send_flip_result ( PLAYER_SELECT_CARD_RESULT result, byte current_turn_player_index ) : void |
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send_go_or_stop ( ) : void |
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send_player_statistics ( byte player_index ) : void |
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send_select_card_ack ( PLAYER_SELECT_CARD_RESULT result, byte current_turn_player_index, byte slot_index ) : void |
카드 선택에 대한 결과를 모든 플레이어에게 전송한다. |
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send_turn_result ( byte current_turn_player_index ) : void |
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