메소드 |
설명 |
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ByteBuffer ( ) : UnityEngine |
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ByteBuffer ( byte data ) : UnityEngine |
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Close ( ) : void |
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Flush ( ) : void |
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ReadBuffer ( ) : LuaByteBuffer |
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ReadByte ( ) : byte |
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ReadBytes ( ) : byte[] |
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ReadDouble ( ) : double |
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ReadFloat ( ) : float |
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ReadInt ( ) : int |
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ReadLong ( ) : long |
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ReadShort ( ) : ushort |
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ReadString ( ) : string |
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ToBytes ( ) : byte[] |
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WriteBuffer ( LuaByteBuffer strBuffer ) : void |
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WriteByte ( byte v ) : void |
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WriteBytes ( byte v ) : void |
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WriteDouble ( double v ) : void |
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WriteFloat ( float v ) : void |
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WriteInt ( int v ) : void |
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WriteLong ( long v ) : void |
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WriteShort ( ushort v ) : void |
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WriteString ( string v ) : void |
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