프로퍼티 | 타입 | 설명 | |
---|---|---|---|
vlim | float |
메소드 | 설명 | |
---|---|---|
changeMult ( string key, float value ) : bool | ||
init ( float a1, float a2, float a3, float a4, float vl ) : void | ||
run ( GameObject self, List |
메소드 | 설명 | |
---|---|---|
limitVel ( Vector3 currVel ) : Vector3 | ||
rule1 ( GameObject self, List |
||
rule2 ( GameObject self, List |
||
rule3 ( GameObject self, List |
||
rule4 ( GameObject self, List |
||
toggleFlock ( ) : string |
public changeMult ( string key, float value ) : bool | ||
key | string | |
value | float | |
리턴 | bool |
public init ( float a1, float a2, float a3, float a4, float vl ) : void | ||
a1 | float | |
a2 | float | |
a3 | float | |
a4 | float | |
vl | float | |
리턴 | void |
public run ( GameObject self, List |
||
self | GameObject | |
l | List |
|
chasee | GameObject | |
리턴 | void |