프로퍼티 | 타입 | 설명 | |
---|---|---|---|
appliedSection | Section, | ||
blindedVisual | GameObject | ||
missPercentage | int | ||
numAttacks | int |
메소드 | 설명 | |
---|---|---|
Blinded ( int blindPercentage, SectionWeapon, effectedWeapon ) : System.Collections | ||
Blinded ( int blindPercentage, SectionWeapon, effectedWeapon, Section, s ) : System.Collections | ||
Construct ( ) : void | ||
Destruct ( ) : void | ||
DoDamage ( Tower, t, int center, int damage, Tower, self, int firingSec ) : void | ||
GetDamagedSections ( Tower, t, int center ) : List |
||
GetInfo ( int damage ) : string |
public Blinded ( int blindPercentage, SectionWeapon, effectedWeapon ) : System.Collections | ||
blindPercentage | int | |
effectedWeapon | SectionWeapon, | |
리턴 | System.Collections |
public Blinded ( int blindPercentage, SectionWeapon, effectedWeapon, Section, s ) : System.Collections | ||
blindPercentage | int | |
effectedWeapon | SectionWeapon, | |
s | Section, | |
리턴 | System.Collections |
public DoDamage ( Tower, t, int center, int damage, Tower, self, int firingSec ) : void | ||
t | Tower, | |
center | int | |
damage | int | |
self | Tower, | |
firingSec | int | |
리턴 | void |
public GetDamagedSections ( Tower, t, int center ) : List |
||
t | Tower, | |
center | int | |
리턴 | List |