프로퍼티 | 타입 | 설명 | |
---|---|---|---|
attackAnimation | Sprite | ||
attackListenerList | List |
||
blastSound | AudioClip | ||
grounded | bool | ||
groundedRadius | float | ||
healthChangeListenerList | List |
||
healthSound | AudioClip | ||
jumpForce | float | ||
movementForce | float | ||
playerFeet | float | ||
powerUpChangeListenerList | List |
||
slashSound | AudioClip | ||
slowSound | AudioClip |
메소드 | 설명 | |
---|---|---|
GetPowerUp ( ) : IPowerUp | ||
GoBerserk ( ) : void | ||
JumpStomp ( ) : void | ||
JumpSwipe ( ) : void | ||
Kill ( ) : void | ||
LowSwipe ( ) : void | ||
Move ( ) : void | ||
OnEnemyAttack ( ) : void | ||
OnHealthChange ( ) : void | ||
OverHeadSwipe ( ) : void | ||
Pierce ( ) : void | ||
RegisterHeathChangeListener ( IAvatarHeathChangeListener listener ) : void | ||
sanic ( ) : void | ||
setPowerUp ( IPowerUp setPowerUp ) : void |
메소드 | 설명 | |
---|---|---|
AfterDeath ( ) : void | ||
BeforeDeath ( ) : void | ||
Die ( ) : void |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
FireAttackActionEvent ( Avatar attack ) : void | ||
FixedUpdate ( ) : void | ||
OnTriggerEnter2D ( Collider2D otherCollider ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
Wait ( ) : void | ||
WaitToDie ( float waitTime ) : IEnumerator |
public static RegisterHeathChangeListener ( IAvatarHeathChangeListener listener ) : void | ||
listener | IAvatarHeathChangeListener | |
리턴 | void |