프로퍼티 | 타입 | 설명 | |
---|---|---|---|
_allBioBrickFiles | string[] | ||
_availableBioBrickFiles | string[] | ||
_bricksPerRow | int | ||
_width | int | ||
availableBioBrick | GameObject | ||
bioBricksPanel | GameObject | ||
biobrickFilesPathPrefix | string | ||
gameObjectName | string |
메소드 | 설명 | |
---|---|---|
OnPanelEnabled ( ) : void | ||
addAvailableBioBrick ( BioBrick, brick, bool updateView = true ) : bool | ||
displayGenes ( ) : void | ||
displayPromoters ( ) : void | ||
displayRBS ( ) : void | ||
displayTerminators ( ) : void | ||
get ( ) : AvailableBioBricksManager, | ||
getAllBioBricks ( ) : LinkedList |
||
getAvailableBioBricks ( ) : LinkedList |
||
getBioBrickFromAll ( string brickName ) : BioBrick, | ||
getNewPosition ( int index ) : Vector3 |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
Start ( ) : void | ||
display ( LinkedList |
||
getAvailableBioBricksOfType ( BioBrick, type ) : LinkedList |
||
getDisplayableAvailableBioBrick ( BioBrick, brick, int index ) : AvailableDisplayedBioBrick, | ||
getDisplayableAvailableBioBricks ( LinkedList |
||
initialize ( ) : void | ||
loadAllBioBricks ( ) : void | ||
loadAllBioBricksIfNecessary ( ) : void | ||
loadAvailableBioBricks ( ) : void | ||
loadBioBricks ( string inputFiles, LinkedList |
||
switchTo ( LinkedList |
||
updateDisplayedBioBricks ( ) : void |
public addAvailableBioBrick ( BioBrick, brick, bool updateView = true ) : bool | ||
brick | BioBrick, | |
updateView | bool | |
리턴 | bool |
public getBioBrickFromAll ( string brickName ) : BioBrick, | ||
brickName | string | |
리턴 | BioBrick, |