C# 클래스 AssetBundleManager, NewAssetBundleSample

상속: Singleton
파일 보기 프로젝트 열기: makoto-unity/NewAssetBundleSample 1 사용 예제들

공개 메소드들

메소드 설명
GetLoadedAssetBundle ( string assetBundleName, string &error ) : LoadedAssetBundle
Initialize ( string manifestAssetBundleName ) : AssetBundleLoadManifestOperation
LoadAssetAsync ( string assetBundleName, string assetName, System.Type type ) : AssetBundleLoadAssetOperation
LoadLevelAsync ( string assetBundleName, string levelName, bool isAdditive ) : AssetBundleLoadOperation
UnloadAssetBundle ( string assetBundleName ) : void

보호된 메소드들

메소드 설명
LoadAssetBundle ( string assetBundleName, bool isLoadingAssetBundleManifest = false ) : void
LoadAssetBundleInternal ( string assetBundleName, bool isLoadingAssetBundleManifest ) : bool
LoadDependencies ( string assetBundleName ) : void
RemapVariantName ( string assetBundleName ) : string
UnloadAssetBundleInternal ( string assetBundleName ) : void
UnloadDependencies ( string assetBundleName ) : void

비공개 메소드들

메소드 설명
Update ( ) : void

메소드 상세

GetLoadedAssetBundle() 정적인 공개 메소드

static public GetLoadedAssetBundle ( string assetBundleName, string &error ) : LoadedAssetBundle
assetBundleName string
error string
리턴 LoadedAssetBundle

Initialize() 정적인 공개 메소드

static public Initialize ( string manifestAssetBundleName ) : AssetBundleLoadManifestOperation
manifestAssetBundleName string
리턴 AssetBundleLoadManifestOperation

LoadAssetAsync() 정적인 공개 메소드

static public LoadAssetAsync ( string assetBundleName, string assetName, System.Type type ) : AssetBundleLoadAssetOperation
assetBundleName string
assetName string
type System.Type
리턴 AssetBundleLoadAssetOperation

LoadAssetBundle() 정적인 보호된 메소드

static protected LoadAssetBundle ( string assetBundleName, bool isLoadingAssetBundleManifest = false ) : void
assetBundleName string
isLoadingAssetBundleManifest bool
리턴 void

LoadAssetBundleInternal() 정적인 보호된 메소드

static protected LoadAssetBundleInternal ( string assetBundleName, bool isLoadingAssetBundleManifest ) : bool
assetBundleName string
isLoadingAssetBundleManifest bool
리턴 bool

LoadDependencies() 정적인 보호된 메소드

static protected LoadDependencies ( string assetBundleName ) : void
assetBundleName string
리턴 void

LoadLevelAsync() 정적인 공개 메소드

static public LoadLevelAsync ( string assetBundleName, string levelName, bool isAdditive ) : AssetBundleLoadOperation
assetBundleName string
levelName string
isAdditive bool
리턴 AssetBundleLoadOperation

RemapVariantName() 정적인 보호된 메소드

static protected RemapVariantName ( string assetBundleName ) : string
assetBundleName string
리턴 string

UnloadAssetBundle() 정적인 공개 메소드

static public UnloadAssetBundle ( string assetBundleName ) : void
assetBundleName string
리턴 void

UnloadAssetBundleInternal() 정적인 보호된 메소드

static protected UnloadAssetBundleInternal ( string assetBundleName ) : void
assetBundleName string
리턴 void

UnloadDependencies() 정적인 보호된 메소드

static protected UnloadDependencies ( string assetBundleName ) : void
assetBundleName string
리턴 void