메소드 |
설명 |
|
AddTeam ( Team, t ) : void |
|
|
EditorGetTeam ( int team ) : Team, |
|
|
EditorGetTeamCount ( ) : int |
|
|
EditorGetTeams ( ) : Team[], |
|
|
GetParam ( int team, string pname, float fallback = float.NaN, SkillDef, parentCtx = null ) : float |
|
|
GetTeam ( int team ) : Team, |
|
|
HasParam ( int team, string pname ) : bool |
|
|
IsAITeam ( int teamID ) : bool |
|
|
IsAllyOf ( int teamA, int teamB ) : bool |
|
|
IsEnemyOf ( int teamA, int teamB ) : bool |
|
|
IsLocalTeam ( int teamID ) : bool |
|
|
IsNetworkTeam ( int teamID ) : bool |
|
|
IsNeutralTo ( int teamA, int teamB ) : bool |
|
|
SetParam ( int team, string pname, Formula, f ) : void |
|
|
SetParam ( int team, string pname, float value ) : void |
|
|