프로퍼티 | 타입 | 설명 | |
---|---|---|---|
aimHeight | float | ||
allowMouseInputX | bool | ||
allowMouseInputY | bool | ||
collisionLayers | LayerMask | ||
distance | float | ||
lockToRearOfTarget | bool | ||
maxDistance | float | ||
minDistance | float | ||
normalDistance | float | ||
normalHeight | float | ||
offsetFromWall | float | ||
rotationDampening | float | ||
startHeight | float | ||
target | GameObject | ||
targetHeight | float | ||
xSpeed | float | ||
yMaxLimit | float | ||
yMinLimit | float | ||
ySpeed | float | ||
zoomDampening | float | ||
zoomRate | float |
메소드 | 설명 | |
---|---|---|
LateUpdate ( ) : void | ||
Start ( ) : void |
메소드 | 설명 | |
---|---|---|
ClampAngle ( float angle, float min, float max ) : float | ||
RotateBehindTarget ( ) : void |