프로퍼티 | 타입 | 설명 | |
---|---|---|---|
FinalPath | List |
메소드 | 설명 | |
---|---|---|
AStarPathfinder ( ) : System.Collections.Generic | ||
CellsFromPath ( ) : List |
||
CellsFromPath ( int size ) : List |
||
FindPath ( Cell, startCell, Cell, goalCell, List |
||
MovementCost ( Node, a, Node, b ) : float | ||
PointsFromPath ( ) : List |
메소드 | 설명 | |
---|---|---|
ExtractBestNodeFromOpenList ( ) : Node, | ||
FindInCloseList ( Node, n ) : Node, | ||
FindInOpenList ( Node, n ) : Node, | ||
FindValidFourNeighbours ( Node, n ) : void | ||
FindValidFourNeighboursIgnoreTargetCell ( Node, n ) : void | ||
Heuristic ( Node, n ) : float | ||
NodeIsGoal ( Node, node ) : bool | ||
PrepareNewNodeFrom ( Node, n, int x, int y ) : Node, |
public AStarPathfinder ( ) : System.Collections.Generic | ||
리턴 | System.Collections.Generic |
public FindPath ( Cell, startCell, Cell, goalCell, List |
||
startCell | Cell, | |
goalCell | Cell, | |
map | List |
|
targetCellMustBeFree | bool | |
리턴 | void |