C# 클래스 ARTrackingStatusController, code

상속: MonoBehaviour
파일 보기 프로젝트 열기: shendongnian/code

공개 메소드들

메소드 설명
ARFrameUpdated ( UnityARCamera camera ) : void

Called Each Time The ARCamera Is Updated

ARSessionFailedEvent ( string error ) : void

Logs The ARSession Failed Event

logLighting ( float lightEstimate ) : void

Determines If The Current Lighting Conditions Are Appropriate For The ARSession

logTrackingState ( ARTrackingState trackingState ) : void

Informs The User About The Current Tracking State

logTrackingStateReason ( ARTrackingStateReason reason ) : void

Informs The User About The Current Tracking Status

비공개 메소드들

메소드 설명
Start ( ) : void
Update ( ) : void

메소드 상세

ARFrameUpdated() 공개 메소드

Called Each Time The ARCamera Is Updated
public ARFrameUpdated ( UnityARCamera camera ) : void
camera UnityARCamera Camera.
리턴 void

ARSessionFailedEvent() 공개 메소드

Logs The ARSession Failed Event
public ARSessionFailedEvent ( string error ) : void
error string Error.
리턴 void

logLighting() 공개 메소드

Determines If The Current Lighting Conditions Are Appropriate For The ARSession
public logLighting ( float lightEstimate ) : void
lightEstimate float Light estimate.
리턴 void

logTrackingState() 공개 메소드

Informs The User About The Current Tracking State
public logTrackingState ( ARTrackingState trackingState ) : void
trackingState ARTrackingState Tracking state.
리턴 void

logTrackingStateReason() 공개 메소드

Informs The User About The Current Tracking Status
public logTrackingStateReason ( ARTrackingStateReason reason ) : void
reason ARTrackingStateReason Reason.
리턴 void