프로퍼티 | 타입 | 설명 | |
---|---|---|---|
chance | int | ||
checkStatusID | int | ||
effectActive | ActiveSelection | ||
effectID | int | ||
elementCheck | ValueCheck | ||
elementID | int | ||
elementValue | int | ||
everyTurn | bool | ||
isDead | bool | ||
raceID | int | ||
sizeID | int | ||
statusCheck | ValueCheck | ||
statusID | int | ||
statusSetter | ValueSetter | ||
statusValue | int | ||
target | AIConditionTarget | ||
turn | int | ||
type | AIConditionType |
메소드 | 설명 | |
---|---|---|
AICondition ( ) : System.Collections | ||
IsValid ( int id, Combatant, allies, Combatant, enemies ) : int |
메소드 | 설명 | |
---|---|---|
CheckDeath ( Combatant, combatant ) : int | ||
CheckEffect ( Combatant, combatant ) : int | ||
CheckRace ( Combatant, combatant ) : int | ||
CheckSize ( Combatant, combatant ) : int | ||
CheckStatus ( Combatant, combatant ) : int | ||
CheckValue ( int val, int cVal, ValueCheck check ) : bool | ||
GetSelf ( int id, Combatant, allies ) : Combatant, |
public IsValid ( int id, Combatant, allies, Combatant, enemies ) : int | ||
id | int | |
allies | Combatant, | |
enemies | Combatant, | |
리턴 | int |