Rasterizer |
Represents a software rasterizer that can render BFSOctrees. It supports phong shading and can render models consisting of 200k - 750k voxels in realtime on multi-core systems. The rasterizer is used for testing purposes. If a voxel covers many pixels, the rasterizer doesn't color all of them for performance reasons. It only colors the pixel nearest to the voxel center. This information is encoded in textures which are sent to the GPU, which then fills all pixels of the image (via shaders). |