Name |
Description |
Actor |
Data class for actors. |
Animation |
Data class for animation. |
Animation.Frame |
Data class for animation frames. |
Animation.Timing |
Data class for the timing of an animation's SE and flash effects. |
Armor |
Data class for armor. |
Class |
Data class for class. |
Class.Learning |
Data class for a [Class's Learned] skills. |
Color |
The RGBA color class. Each component is handled with a value. |
CommonEvent |
Data class for common events. |
CompoundTextureRectangle |
|
Effect |
|
Enemy |
Data class for enemies. |
Enemy.Action |
Data class for enemy [Actions]. |
Event |
|
Event.Page |
Data class for the event page. |
Event.Page.Condition |
Data class for event page conditions. |
Event.Page.Graphic |
Data class for the Event page [Graphics]. |
EventCommand |
Data class for the Event command. |
ForAsUnitStats |
|
Item |
|
Map |
Data class for maps. |
MapInfo |
Data class for map information. |
MoveCommand |
Data class for the Move command. |
MoveRoute |
Data class for the move route (movement route). |
RpgObject |
A generic container for a basic game object |
Skill |
Data class for skills. |
State |
Data class for state. |
Tone |
The color tone class. Each component is handled with a value. |
Troop |
Data class for troops. |
Troop.Member |
Data class for troop members. |
Troop.Page |
Data class for battle events (pages). |
Troop.Page.Condition |
A database of battle event [Conditions]. |
Weapon |
Data class for weapons. |