C# (CSharp) Axiom.RenderSystems.OpenGLES Namespace

Nested Namespaces

Axiom.RenderSystems.OpenGLES.Android
Axiom.RenderSystems.OpenGLES.IPhone

Classes

Name Description
GLESConfig
GLESContext Class that encapsulates an GL context. (IE a window/pbuffer). This is a virtual base class which should be implemented in a GLES2Support. This object can also be used to cache renderstate if we decide to do so in the future.
GLESCopyingRenderTexture
GLESDefaultHardwareBufferManager Specialization of HardwareBufferManager to emulate hardware buffers.
GLESDefaultHardwareVertexBuffer
GLESFBOManager Factory for GL Frame Buffer Objects, and related things.
GLESFBOManager.FormatProperties Frame Buffer Object properties for a certain texture format.
GLESFBOManager.FormatProperties.Mode Allowed modes/properties for this pixel format
GLESFBOManager.RBFormat
GLESFBOManager.RBRef
GLESFBOMultiRenderTarget MultiRenderTarget for GL ES. Requires the FBO extension.
GLESFBORenderTexture
GLESFrameBufferObject Frame Buffer Object abstraction.
GLESGpuProgramManager
GLESGpuProgramManager.DummyGpuProgram TODO not implemented
GLESHardwareIndexBuffer
GLESHardwarePixelBuffer
GLESHardwareVertexBuffer
GLESPBRTTManager
GLESPBRTTManager.PBRef
GLESPBRenderTexture
GLESPBuffer An off-screen rendering context. These contexts are always RGBA for simplicity, speed and convience, but the component format is configurable.
GLESPixelUtil
GLESPlugin Plugin instance for GL Manager
GLESRenderBuffer
GLESRenderSystem
GLESRenderTexture
GLESSurfaceDescription
GLESTexture
GLESTextureBuffer Texture surface
GLESTextureManager GL ES-specific implementation of a TextureManager
GLESUtil