Name |
Description |
GLESConfig |
|
GLESContext |
Class that encapsulates an GL context. (IE a window/pbuffer). This is a virtual base class which should be implemented in a GLES2Support. This object can also be used to cache renderstate if we decide to do so in the future. |
GLESCopyingRenderTexture |
|
GLESDefaultHardwareBufferManager |
Specialization of HardwareBufferManager to emulate hardware buffers. |
GLESDefaultHardwareVertexBuffer |
|
GLESFBOManager |
Factory for GL Frame Buffer Objects, and related things. |
GLESFBOManager.FormatProperties |
Frame Buffer Object properties for a certain texture format. |
GLESFBOManager.FormatProperties.Mode |
Allowed modes/properties for this pixel format |
GLESFBOManager.RBFormat |
|
GLESFBOManager.RBRef |
|
GLESFBOMultiRenderTarget |
MultiRenderTarget for GL ES. Requires the FBO extension. |
GLESFBORenderTexture |
|
GLESFrameBufferObject |
Frame Buffer Object abstraction. |
GLESGpuProgramManager |
|
GLESGpuProgramManager.DummyGpuProgram |
TODO not implemented |
GLESHardwareIndexBuffer |
|
GLESHardwarePixelBuffer |
|
GLESHardwareVertexBuffer |
|
GLESPBRTTManager |
|
GLESPBRTTManager.PBRef |
|
GLESPBRenderTexture |
|
GLESPBuffer |
An off-screen rendering context. These contexts are always RGBA for simplicity, speed and convience, but the component format is configurable. |
GLESPixelUtil |
|
GLESPlugin |
Plugin instance for GL Manager |
GLESRenderBuffer |
|
GLESRenderSystem |
|
GLESRenderTexture |
|
GLESSurfaceDescription |
|
GLESTexture |
|
GLESTextureBuffer |
Texture surface |
GLESTextureManager |
GL ES-specific implementation of a TextureManager |
GLESUtil |
|